![]() Ancel said in a May 2008 interview with the French magazine that the Beyond Good & Evil sequel had been in pre-production for a year, but was yet to be approved by Ubisoft. Rumors about a sequel began to circulate around 2007, starting with a Nintendo Power interview with Ancel who stated he was working on a new project that was very personal to him, and mentioned his hopes to reuse Jade, the player-character from Beyond Good & Evil, in a future project without changing her personality. Ī screenshot from the May 2008 teaser trailer, showing Pey'j in the foreground However, the poor sales of this game left its publisher Ubisoft reluctant to invest in a sequel. Ancel explained that as he wrote out the game's universe, he found it was bigger than what he could practically include within a single game, and thus anticipated the game to be the first of a trilogy of works. The original Beyond Good & Evil game, released in 2003, was critically praised and gained a cult following, but was considered a commercial failure. Composer Christophe Héral, who scored the music for the original game, will be returning for Beyond Good and Evil 2. The game is being developed using a new engine called Voyager Engine, developed by Ubisoft Montpellier. Development īeyond Good and Evil 2 has languished for several years, and is considered to have been in development hell. Beyond Good and Evil 2 will require an internet connection to play both single-player and multiplayer. The game will have single-player and cooperative player support even as a single-player, the player can participate in a shared universe, with some events affecting all players at the same time. Its director, Michel Ancel, said that they do anticipate that there will be a narrative element that includes fixed story events, as well as events based on what decisions the player had made in exploring planets. The players visits planets that have their own societies, and by completing tasks on these planets, gain new technologies or other facets to improve their spacecraft. As the player completes various tasks, they improve in various attributes, and gain spacecraft and crew members which they can also improve over time. It has more traditional role-playing elements compared to the first game the player generates a character that starts the game "at the very bottom of the social system". ![]() Gameplay īeyond Good and Evil 2 is an action-adventure game set in an open world environment and played from a third-person perspective which takes place at least one generation before the events of Beyond Good & Evil. In 2022, Beyond Good and Evil 2 broke the record held by Duke Nukem Forever (2011) for the longest development for a AAA video game, at more than 15 years. ![]() The game was teased as a sequel at Ubidays 2008 with almost a decade of silence before being officially announced as a prequel at Ubisoft's E3 2017 conference, although no release window or target platform(s) has been revealed.īeyond Good and Evil 2 has been referred to as vaporware by industry figures such as Jason Schreier due to its lengthy development and lack of a release date. Its development was characterized in the media by uncertainty, doubt and rumors about the game's future. It is a prequel to Beyond Good & Evil, released in 2003. Beyond Good and Evil 2 is an upcoming action-adventure video game developed by Ubisoft Montpellier and published by Ubisoft.
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